February 24, 2010
Posted by Christopher
STALKER Call of Pripyat: Old and Improved
STALKER: Call of Pripyat is, at its core, a rather clunky affair. The inventory screen is ancient in design. The map completely sucks and is hard to use. Most of the often vague information from the largely unmemorable NPCs is imparted in blocks of text, and what isn’t is presented through incredibly poor voicework. The [...]








